

Between hawks, dragons and flying duels let’s discover together the PS5 version of The Falconeer: Warrior Edition! Swooping downĪs vaguely anticipated, The Falconeer is a open world shooter flight simulator.
#The falconeer reviews series#
Following the moderate success already obtained in the first weeks of the release, Tomas Sala has decided to develop a series of DLCs for The Falconeer, included in this new edition.
#The falconeer reviews simulator#
The flight simulator (but not only) by the developer alone, had previously been distributed by Wired Productions in multiplatform. Today in this review we want to talk about the Warrior Edition of The Falconeer for PS5, indie completely curated and developed by the only developer Tomas Sala

Even so, this is a flight you should take if you get the chance.The landscape of the only developers never ceases to be talked about. The lack of direction outside of the story is as much a blessing as it is a curse, leaving long-term appeal up for debate. Most remarkably of all, even if it’s something you’ve seen a hundred times before, it still feels special.
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A whale, briefly visible as it leaps from the sea beneath you a thunderstorm, which you might fly through to recharge your lightning gun a temple you hadn’t yet discovered somebody riding a dragon as big as your giant/normal sized falcon a skyscape of sunset-kissed clouds. Any excuse to go back out into this intriguing world, I’ll take. It says a lot that although optional missions are hollow instructions along the lines of ‘go here’ or ‘kill that’, I still eagerly dive into them for the extra cash. Also, having an ally for most story missions is a nice touch, and they’ll always pull their weight, but they won’t always follow instructions (limited to ‘hit this target’ or ‘get this enemy off my back’).ĭespite these criticisms-and despite the absence of the option to automatically target a chasing enemy-The Falconeer still, mostly, shines. Significant difficulty spikes are rare, but very annoying when they hit, to the point where I eventually kicked the difficulty down to Easy to soften (but not negate) their effect. (Image credit: Wired Productions) Wing, wing, hello?ĭifficulty throughout the story is all over the place, with no smooth gradient. And while you’re given clear direction for story missions, you’re left to fend for yourself when it comes to exploring the open world outside of them, with nothing but the names of locations ever marked on your map (which, incidentally, you cannot place custom waypoints onto). An optional quest that takes just a few minutes might pay just as much as a lengthy story mission, which doesn’t make any sense. One small but noticeable issue is the cash awarded for completing story or side missions (needed for weapon and falcon upgrades), which often isn’t proportionate to the effort involved. The Falconeer’s main issue-what prevents it from becoming the essential adventure I get occasional glimpses of-is its inconsistency. I love that I can be soaring through the clouds alone one minute and attacking a giant robot crab with hit and run tactics the next. Nonetheless, this is a game that (usually) lovingly lays you down in a rich atmosphere with a successful mixture of soothingly chilled out traversal and tense combat. On a third attempt, I find myself circling the ship in agitation, impatiently awaiting a fight that I know is coming while the ship merrily chugs along at what is now a frustratingly slow pace. If I die partway through, I need to start all over again. However, there are no checkpoints, and this is a big issue for these missions.
